RULES

Metas can copy abilities of surrounding pieces before and after they moves, making extrinsic capabilities their very own intrinsic abilities. Isolated, they become dead as a rock.

FORMATION

Unique phase of the game happening before the white opening, allowing players to introduce or not their Meta.

Shake hands – remove a piece – place the Meta – start the clock – open the game.

THE METAS

Assembling elements, four Metas can be composed replacing the corresponding eliminated piece.

Meta-Bishop

The base and its body are assembled as they are inside the box.

The Meta-Bishop replace a Bishop during the formation phase.

Can copy diagonal 4 direct positions of allies pieces and pawns.

Meta-Knight

The base and its body are assembled 45° as they are inside the box.

The Meta-Knight replace a Knight during the formation phase.

Can copy orthogonal 4 direct positions of allies pieces and pawns.

Meta-Rook

The piece is flipped up side down from either straight and diagonal position

The Meta-Rook replace a Rook during the formation phase.

Can copy diagonal and orthogonal 8 direct positions of allies pieces and pawns.

Meta-Queen

The piece if freed from its bases and is freely placed on chess board square.

The Meta-Queen replace the Queen during the formation phase.

Can copy diagonal and orthogonal 8 direct positions of allies and enemies pieces and pawns.

EVOLUTION

Metas evolve when taking opponent pieces or pawns. Meta Knight and Bishop can evolve into a Meta-Rook and by taking again another piece, a Meta-Queen. When a Meta takes another, it moves directly to Meta-Queen.

Identity Vs. Abilities

Check on Meta

A Meta copies the abilities of a piece, not its identity. A Meta copying the King's abilities cannot therefore be put in check. A king cannot be put in check via a Meta.

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